Dernières publications HAL
- [hal-04712197] Ecological assessment of unilateral spatial neglect in immersive virtual reality: A multiple-case study to assess the feasibility and...par ano.nymous@ccsd.cnrs.fr.invalid (Marine Gaffard) le septembre 27, 2024
The assessment of unilateral spatial neglect (USN) primarily relies on paper-and-pencil tests, which do not fully represent daily life difficulties. To address this limitation, ecological tests, like the Baking Tray Test (BTT), have been developed. However, the original BTT identifies the presence […]
- [hal-04705185] The Role of Social Priming on the Perception of Social Touch and Impression Formationpar ano.nymous@ccsd.cnrs.fr.invalid (Beatrice Biancardi) le septembre 22, 2024
We present a perceptual study on the influence of social context on impression formation via the judgement of social touch videos. Using the Scrambled Sentence Task to induce a context with or without reference to touch (positive, negative or neutral valence), followed by the evaluation of social […]
- [hal-04702977] The influence of eye movements on perceived tone frequency: exploring pitch-space associations through psychophysicspar ano.nymous@ccsd.cnrs.fr.invalid (Adrien Paire) le septembre 19, 2024
Saccades are known to influence the perception of various visual features, such as size or numerosity. When used in action-perception studies, these simple, reproducible and effortless movements allow for repeated testing and calculation of psychometric functions. This contrasts with the more […]
- [hal-04692690] Auditory-motor adaptation: induction of a lateral shift in sound localization after biased immersive virtual reality trainingpar ano.nymous@ccsd.cnrs.fr.invalid (Alma Guilbert) le septembre 10, 2024
Introduction: Sensorimotor adaptation has often been studied in the visual modality through the Prism Adaptation (PA) paradigm. In this paradigm, a lateral shift in visual pointing was found after wearing prismatic goggles. An effect of PA has sometimes been observed on hearing, in favor of a […]
- [hal-04634444] Age-related differences in subjective and physiological emotion evoked by immersion in natural and social virtual environmentspar ano.nymous@ccsd.cnrs.fr.invalid (Katarina Pavic) le septembre 3, 2024
Age-related changes in emotional processing are complex, with a bias toward positive information. However, the impact of aging on emotional responses in positive everyday situations remains unclear. Virtual Reality (VR) has emerged as a promising tool for investigating emotional processing, […]
- [hal-04642480] Utiliser la réalité virtuelle pour la réhabilitation de la mémoire autobiographique : présentation d'un protocole de recherchepar ano.nymous@ccsd.cnrs.fr.invalid (Aurore Di Costanzo) le juillet 9, 2024
Dans cet article, nous présentons un protocole qui vise à montrer l’intérêt de la réalité virtuelle pour la stimulation cognitive de la mémoire autobiographique. De façon innovante, cette étude compare l’apport d’environnements semi-personnalisés et celui d’environnements […]
- [tel-04627265] Éclairages sur les processus émotionnels et leurs changements au cours du vieillissement normal grâce à l’immersion dans des...par ano.nymous@ccsd.cnrs.fr.invalid (Katarina Pavic) le juin 27, 2024
Le vieillissement soulève des questions cruciales sur nos capacités à identifier et à réagir aux informations émotionnelles, en particulier dans le contexte des interactions sociales, un élément essentiel de notre bien-être. Traditionnellement, ces processus ont été étudiés avec des […]
- [hal-04613529] Rôle du toucher social dans la formation d'impressions : de l'interaction humaine à l'expérience virtuellepar ano.nymous@ccsd.cnrs.fr.invalid (Beatrice Biancardi) le juin 16, 2024
Nous présentons le protocole d’une étude perceptive sur l’influence du contexte social sur la formation d’impressions via le jugement de toucher sociaux ambigus. Utilisant la Scrambled Sentence Task (SST) pour induire un contexte avec ou sans référence au toucher (valence positive, […]
- [hal-04604194] Diffusion models for virtual agent facial expression generation in Motivational interviewingpar ano.nymous@ccsd.cnrs.fr.invalid (Nezih Younsi) le juin 7, 2024
Motivational interviewing (MI) is a client-centered counseling style that addresses (the client) user’s motivation for behavior change. In this paper, we present a behavior generation model for Socially Interactive Agents (SIA) and apply it to an SIA acting as a virtual therapist in (MI). MI […]
- [hal-04584039] Beyond Words: Decoding Facial Expression Dynamics in Motivational Interviewingpar ano.nymous@ccsd.cnrs.fr.invalid (Nezih Younsi) le mai 23, 2024
This paper focuses on studying the facial expressions of both client and therapist in the context of Motivational Interviewing (MI). The annotation system Motivational Interview Skill Code MISC defines three types of talk, namely sustain, change, and neutral for the client and information, question […]
- [hal-04084226] La réalité virtuelle, un atout majeur pour l'étude des émotions en contexte social : intérêts, applications et perspectivespar ano.nymous@ccsd.cnrs.fr.invalid (Katarina Pavic) le avril 9, 2024
Comment définir une émotion et comment la réalité virtuelle peut-elle aider à mieux la comprendre et à améliorer notre bien-être émotionnel ? Les sciences affectives tentent de mieux comprendre comment identifier, gérer ou exprimer les émotions, mais les études menées en laboratoire […]
- [hal-04401197] The influence of (eye) movements on pitch perception seems to be explained by spatial representations : a psychophysical approach.par ano.nymous@ccsd.cnrs.fr.invalid (Adrien Paire) le février 7, 2024
The programming of saccades is known to influence the perception of various visual features, such as size or numerosity. In the field of auditory perception, only one study (Hostetter et al., 2019) investigated the influence of one’s own movement on pitch perception. Participants' verbal […]